Wondrous Item, common

The kit contains advanced medical supplies and equipment.

You spend 10 minutes treating one injured living creature (targeting yourself, if you so choose)

Roll DC 12 Medicine (Wis) check:

Success: Regains Hit Points equal to 2d8 + your Medicine proficiency bonus.

Critical Success (Nat 20): Regains Hit Points 4d8 + your Medicine proficiency bonus.

Failure: The target cannot be healed using this method for 1 hour.

Critical Failure (Nat 1): The target takes 1d8 hit point loss and cannot be healed using this method for 1 hour.

After being treated with the Medicine Kit, a creature is temporarily unable to be healed using this method for 1 hour.

ICE_ERCF

Comments

Posts Quoted:
Reply
Clear All Quotes