Armor (plate), artifact (requires attunement by a Worn Armor)
- Made from metal found only at the wizard tower known as Hassle Tower, is chaos bound to order. It behaves differently on everyone who wears it.
- You have a +3 bonus to AC while wearing this armor.
- Space warp: Up to 5 times per day, while attuned, user can bend space to the following effects as a bonus action,
- Make an attack action with a melee weapon on a creature up to 30 ft away. This does not teleport the user.
- Teleport to a location not occupied by a creature up to 90 ft. This can teleport the user to unsafe locations such as inside a wall or up in the air.
- Can be Donned and Doffed as an action, when doffed, turns into a bangle on the wrist of the wearer that can not be removed from the person it’s equipped to.
- If Lay on Hands is used with 5 or more hp in healing, the effect also cure the target of one disease or neutralize one poison affecting it. You can cure multiple diseases and neutralize multiple poisons with a single use of Lay on Hands, expending hit points separately for each one in a multiple of 5. In addition to the typical Lay on Hands uses, it can remove the blinded, deafened and paralyzed conditions.
- You regain 1d6 hit points at the start of your turn if you have at least 1 hit point.
- While attuned to the artifact, you can't be charmed or frightened.
Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.
Notes: Bonus: Armor Class, Immunity: Charmed, Immunity: Frightened, Resistance: Necrotic, Resistance: Psychic, Resistance: Radiant, Bonus: Hit Points, Worn Armor, Combat, Warding, Str. 15 Required, Stealth Disadvantage
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