Soul Personality:
- Obsessive: Likes to be cleaned or polished constantly.
- Self-Narrating: Shouts out sound effects or narrates its own actions in combat.
- Purpose: To gain personal glory and be wielded by a hero whose legend will be sung by bards for ages
- Conflict: It might go silent for days if it feels ignored or insulted. It could also manipulate situations to get its wielder into more glamorous, though riskier, fights.
"Thar's me head" (head is the armor's soul bound)
"Reinfarce ye du'y"
"Don' forget yer head"
This armor as a haft plate has a AC 15 + your dex mod (max 2), as a full plate, AC 20 + dex mod (max 2). should it become a full plate, it can walk on its own with out its wielder.
Migh' o' Mass . The weight of the armor does not contribute towards your encumbrance. Furthermore, while you are wearing the armor, your Strength score changes to 18 if it is not already higher. Additionally, your walking speed changes to 30 feet if it is not already higher, and you gain a jumping speed of 30 feet. If made into Full plate, your Strength score changes to 25 if it is not already higher, your walking speed changes to 60 feet if it is not already higher, and you gain a jumping speed of 60 feet. The Materials to upgrade it are Lost to the ancients. but hints could be found in other Dwarven cities or Ruins around the Galaxy.
Biggen. While you are wearing the armor, your size is Large if you were smaller. This means that you can wield Large-sized weapons (DMG p. 278). Your reach is 10 feet. Your carrying capacity is your Strength score multiplied by 75. It is harder for you to find cover; where a Medium creature would find total cover, you might only receive three-quarters cover; where a Medium creature finds three-quarters cover, you might only receive half cover; and where a Medium creature finds half cover, you find none (DM's discretion). If made into Full plate, your Strength score multiplied by 150 when you reenforce its gear System allowing for more weight to be moved.
Farged by Fros'. The armor has a 1-day self-contained air supply. While you are wearing it, you have resistance to fire and cold damage, and you are unaffected by high air pressure or by the vacuum of space for 1 hour. You are also immune to harmful gases and vapors for 1 hour for no air purifier is installed in the haft plate version. If made into Full plate, The armor has a 2-day self-contained air supply with a air purifier installed. You also added better insolation of inner mechanics of it to better protect you from the elements allowing for full protection from high air pressure or by the vacuum of space.
Well Defended. While you are wearing inside the armor, bludgeoning, piercing, and slashing damage that you take from nonmagical weapons is reduced by 3. If made into Full plate, this then becomes 6.
Bar-Brawl Cuffs. While you are wearing the armor, you can roll 1d8 in place of the damage of your unarmed strikes. If made into Full plate by upgrading the pressure locked gauntlets , this increases to 2d8 and you now crit on 19. furthermore you may trade them out for a different magic gauntlet though you will lose the effect.
Cave Sigh'. While you are wearing the armor, you can see in dim light or darkness within 60 feet of you as if it were bright light. If made into Full plate by installing Sensors and other heads up displays , your vision now increases to 120 feet and you can see through magical Darkness as well as you now have 10 feet of true sight that must be activated as a action.
Javel'n Tosser. The armor is equipped with an oversized hand crossbow mounted on the left forearm of the suit though is Damaged and in need of repair. It requires non magical javelins to load and does 3d4 piercing damage to the enemy targeted and 1d6 blast damage that damages everything in a 5 foot radius . It also has the loading property as it will jam every time requiring a tinkering tools check to fix the jam after used . If repaired correctly by repairing its Firing mechanism and replacing its string to a more less frayed one, it can now used magical javelins and it will do 5d4 piercing damage to the enemy targeted and 2d6 bast damage that damages everything in a 10 foot radius . It also still has the loading property but no longer jams upon use.
Marked Fer Life. Once attuned, you cannot become unattuned to the armor except for the use of a Dispel Magic spell or higher.
Cheers Me Boys... One Las' Time. If the armor is ever destroyed, the scraps left behind will come together to forge a small wooden and metal barrel that acts as an Alchemy Jug.
Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.
Half plate consists of shaped metal plates that cover most of the wearer's body. It does not include leg protection beyond simple greaves that are attached with leather straps.
Notes: person who wishes to be a Symbol for Dwarven People. Must Pass the Test for attunement to happen., Stealth Disadvantage
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