Wondrous Item, legendary

A hybrid of metallic snares and hellsteel cymbals, held together by infernal chainlinks and scorched leather.

While playing this instrument, you must roll a Performance check DC16 to use one of the following magical effects with a fixed spell save DC at [DC18];

* Destructive Wave, Self, 30ft radius, [ignores allies], You strike the ground, creating a burst of divine energy that ripples outward from you. Each creature you choose within 30 feet of you must succeed on a Constitution saving throw or take 5d6 thunder damage, as well as 5d6 radiant or necrotic damage (your choice), and be knocked prone. A creature that succeeds on its saving throw takes half as much damage and isn’t knocked prone.

* Masse Cure Wounds, 60ft, A wave of healing energy washes out from a point you can see within range. Choose up to six creatures in a 30-foot-radius Sphere centered on that point. Each target regains Hit Points equal to 5d8 plus your spellcasting ability modifier.

* Bane, 30ft, Up to four creatures of your choice that you can see within range must each make a Charisma saving throw. Whenever a target that fails this save makes an attack roll or a saving throw before the spell ends, the target must subtract 1d4 from the attack roll or save.

Elyonee

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