Weapon (warhammer), very rare (requires attunement by a Requires attunement by a dwarf)

A heavy dwarven-forged warhammer with a platinum head engraved with Celestial script, and a sunburst motif etched into both faces. When held by a faithful soul, it hums faintly with radiant resonance, glowing softly until judgment is invoked.

Counts as a +1 Warhammer.

Versatile (1d8/1d10 bludgeoning).

Damage dealt by the weapon can be radiant instead of bludgeoning.

When you hit a Fiend or an Undead, it takes an extra 2d6 Radiant damage. If the target has 25 Hit Points or fewer after taking this damage, it must succeed on a DC 15 Wisdom saving throw or be destroyed. On a successful save, the creature has the Frightened condition until the end of your next turn. Creatures you choose within that radius automatically succeed.

Divine Glow. While you hold this weapon, it sheds Bright Light in a 20-foot radius and Dim Light for an additional 20 feet. Ths light counts as sunlight of overcoming magical darkness and harming certain creatures.

Proficiency with a Warhammer allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Push. If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller.

Notes: Damage: Radiant, Bonus: Magic, Requires attunement by a dwarf, Damage, Bane, Versatile, Push

Item Tags: Damage Bane

djallan42

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