Wondrous Item, uncommon (requires attunement)

A shimmering coin from an arcade that never existed, etched with shifting runes and a grinning fae face. Once per day, you can spend the token to gain Heroic Inspiration and add 1d4 to the roll that follows.

When you do, a soft voice whispers, “Every play has a price.” Roll on The Arcadian Cost (d12) to learn what Arcadia claims in return.

The Arcadian Cost (d12)

(Roll whenever the token is spent. Each cost lasts 1 minute unless noted.)

d12 The Cost
1 Your reflection swaps places with you until dawn. You feel disoriented— disadvantage on Insight checks.
2 Neon motes orbit you. You shed 10 ft of light and can’t benefit from being hidden.
3 A ghostly crowd cheers your name. The noise distracts you— disadvantage on Concentration checks.
4 Pixel-bright butterflies trail from your shoulders. Enemies gain advantage on Perception checks to notice you.
5 A forgotten memory surfaces and stings. Lose 1d4 hit points for one hour.
6 A fae voice whispers your true name. Until your next rest, you have disadvantage on saving throws against being charmed.
7 Dice roll on their own. The next attack made against you has advantage, as fate balances the scales.
8 A glowing trinket appears in your hand. While you hold it, your AC is reduced by 1 as unseen eyes linger on its light.
9 Time hiccups. You may reroll your last action, keeping either result, but take 1 psychic damage as the timelines overlap.
10 Your shadow detaches and mimics you. Disadvantage on Dexterity saving throws.
11 A looping synth riff fills the air. Creatures have advantage on opportunity attacks against you.
12 The coin reappears in your palm, warm and whispering “Another round?” You regain the token’s use after a long rest but take 1d6 psychic damage as the bargain resets.

Notes: BagOfHolding2025

Item Tags: BagOfHolding2025

Nevermore06

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