Armor (plate), rare (requires attunement)

Armor of a coward whose mind was claimed by the mist. Stripped from a corpse that could no longer be called human.

What was once a proud knight fled his land as it fell to ruin. Abandoned and alone, he wandered the Broken Plains in search of those that would aid him.

The Hunter found him first

The Armor of the Lost is a set of magical plate mail that provides a +1 bonus to Armor Class while worn.

While attuned to The Armor of the Lost, you gain the following benefits:

Paranoid Senses: You have blindsight to a range of 10ft. If you already have blindsight, its range increases by 10ft.

Cowards Luck: Critical Hits become normal hits against you.

A Will not its Own: The armor has 4 charges, and regains 1d4 charges daily at dusk. Whenever you take damage from a hostile creature you can see, you can immediately use your reaction to expend a charge and trigger one of the following effects:

-You move half your speed without provoking opportunity attacks

-You can make a single melee attack with a weapon you are holding or an unarmed strike against a creature within your reach

-You reduce the damage taken by 1d10+your character level.

Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

Notes: Immunity: Critical Hits, Sense: Blindsight, Bonus: Armor Class, Combat, Warding, Str. 15 Required, Stealth Disadvantage

Previous Versions

Name Date Modified Views Adds Version Actions
10/28/2025 4:36:05 PM
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10/28/2025 6:29:04 PM
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Item Tags: Combat Warding

xBTPxRunNGun

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