While you must wear this amulet, and you gain the following benefits:
- Creature Type. You are considered Fiend in addition to your other creature types and races.
- Longer Lifespan. Your lifespan quadruples.
- Fiendish Tongue. You know Abyssal and Infernal.
- Tail. You gain a devils tail
- Horned. You gain a very small set of horns.
- Flight. You gain a set of darkened wings and gain a innate fly speed of 60 feet. You can’t use this flying speed if you’re wearing medium or heavy armor.
- Quick. Your Dexterity increases by 2.
- Stealthy. You gain +2 to Dex(Stealth).
- Toughish. Your Constitution increases by 1.
- Fiendish Thinking. Your Intelligence increases by 2 also your Wisdom increases by 1.
- Fiendish Insight. You gain +1 to Wis(Insight), and +1 to Wis(Perception).
- Fiendish Beauty. Your Charisma increases by 5.
- Fiendish Charm. You gain +3 to Cha(Persuasion).
- Avid Liar. You gain +2 to Cha(Deception).
- Strong Willed. You have advantage on saving throws against being charmed.
- Hellish Resistance. You gain Resistance to fire damage.
- Strong Minded. You gain Resistance to psychic damage.
- Darkvision. You gain 60 feet of Darkvision.
- Telepathic. You can speak telepathically to any creature you can see within 60 feet of you. Your telepathic utterances are in only languages you know, and the creature understands you only if it knows those languages. Your communication doesn't give the creature the ability to respond to you telepathically.
- Charged. This amulet has 3 charges, you can use 1 charge to cast the following spell: Dominate Person(DC16 or your spell save DC whichever is higher) at 8th lvl. The charmed target obeys your verbal or telepathic commands. If the target suffers any harm or receives a suicidal command, it can repeat the saving throw, ending the effect on a success. You regain all spent charges after a short rest.
- Planes Shift. Once per day you may cast the Plane Shift spell(self only). You can't use this if you have willingly or forcibly been transported to a different plane of existence in the last 24 hours.
- Telepathic Bond. You ignore the range restriction on your telepathy when communicating with a creature you have charmed. You don't even need to be on the same plane of existence as the charmed target.
- Ambiguity Form. Whenever you finish a Long Rest, you can shape-shift into the opposing gender(gaining those reproductive organs), keeping the same stat block, abilites, and are considered in your true form.
- Shape-Shift. As a Bonus Action: You can shape-shift to resemble a Medium or Small Humanoid(you don't gain those reproductive organs) or back into your true form. Your game statistics are the same in each form, except your Fly Speed is available only in your true form. Any equipment you're wearing or carrying isn’t transformed.
- Draining Kiss. You gain the ability to use your Action to kiss a creature charmed by you or a willing creature within 5 feet. The target makes a Constitution saving throw(DC16 or the DC is 8 + Prof. Bonus + Cha. Bonus, whichever is higher): They take 5d10+5 psychic damage on a failed save, or half as much on a successful one. The target's hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.
Fiend's Curse. This amulet is cursed by fiend magic, but is only revealed when you wear to it. When the Identify spell, Remove Curse spell or similar magics is cast on this amulet, The player casting that spell must make a Int(Arcana) or Wis(Religion)(DC 35) to reveal or remove the curse; you cannot remove the amulet while you are cursed by it.
You gain the following Drawbacks:
- Bonded Curse. Dying or resurrecting doesn't end the curse from this amulet.
- Weak. Your Strength decreases by 2.
- Hates the Cold. You have a weakness to cold damage.
- Holy Weakness. You have a weakness to radiant damage.
- Cold Iron. You take double damage from any weapons made of Cold Iron
- Not a Fighter. You have -3 to hit with all attacks.
- Rejection Vunerablity. You're a being of lust, humanoids that reject your lustful temptations metaphysically harm you. Whenever you fail a persuasion check to woo a humanoid or when a humanoid succeeds at its save against your spell to be charmed you takes 3d10 psychic damage.
- Altered Diet. You must eat 5 times as much food as normal, but can gain sustenance from your Draining Kiss ability which will always fill you to full after use.
- Not Your Home. You are no longer from this plane(DM decides what plane you call home).
- Consecrated Ground. You may be unable to enter or walk on consecrated ground, such as blessed graveyards or churches, due to your fiendish nature(The DC is up to your DM, you could take damage from this as well).
- Hunted. Even other high ranking demons hate you, they may attack you, or they'll forcefully assign you tasks to complete.
- Fiend. All Paladins and Clerics know what you are and will attempt to take your life.
- Hated. Most hate you if they know of your true form, so you will need to keep it close-guarded or else you could be hunted.
If you wear this amulet for 40 days this amulet gains the following effects:
- Fiendish Bond. Only a Wish spell can unattune you from this amulet.
If you wear this amulet for 120 days this amulet gains the following effects:
- Fiend Forever. You're forever changed. Now a Wish spell will not unattune you from this amulet.
Notes: Language: Infernal, Language: Abyssal, Set: Innate Speed (Flying), Bonus: Ability Score Maximum, Stacking Bonus: Dexterity Score, Bonus: Stealth, Bonus: Ability Score Maximum, Stacking Bonus: Constitution Score, Bonus: Ability Score Maximum, Bonus: Ability Score Maximum, Stacking Bonus: Intelligence Score, Stacking Bonus: Wisdom Score, Bonus: Insight, Bonus: Perception, Bonus: Ability Score Maximum, Stacking Bonus: Charisma Score, Bonus: Persuasion, Bonus: Deception, Advantage: Wisdom Saving Throws, Resistance: Fire, Resistance: Psychic, Language: Telepathy, Bonus: Strength Score, Vulnerability: Cold, Vulnerability: Radiant, Bonus: Spell Attacks, Bonus: Melee Weapon Attacks, Bonus: Ranged Weapon Attacks, Sense: Darkvision, Buff, Social, Cursed
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