Weapon (dart), rare
- Name: Assassin's Venom
- Type: Injury Venom/Poison
- Component Cost: 150gp if you are purchasing ingredients from a vendor.
- Crafting Time: 2 days
- Obtained from : Poisonous/Venomous Snakes, Spiders, Frogs, Scorpions and Poisonous/Venomous ocean dwelling Creatures.
- Occasionally you will find these creatures have a venom gland that has been stimulated by unknown factors. By rolling a DC23 or higher the creature has the gland and is acquired with enough poison to make 3 vials. Basic Poison is still acquired rolling a DC20-22
- Extraction DC23 + either an Intelligence (Nature) check + your Proficiency Bonus or a Poisoners Kit + your Proficiency Bonus.
- Effect: When applied to a weapon, the venom remains potent for 1 minute. A creature hit by the venomous weapon must make a DC14 Constitution saving throw. On a failed save, the target takes 2d6 venom damage and is affected for 1 minute taking 2d6 damage per turn. On a successful save, the target takes half the venom damage and isn't subject to the effect. If you miss the target the weapon remains coated until contact with the target. The venom remains in the targets system for 24 hours and if any poison/venom enters the targets system again the Assassin's Venom is automatically re-applied.
- If a 14 or lower is rolled on your DC check you are subject to the poison damage (2d6).
Proficiency with a Dart allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.
Notes: Damage: Poison, Poisoned, Combat Potion, Finesse, Thrown, Vex
Previous Versions
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10/29/2025 1:19:41 PM
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Coming Soon
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