📜 Banner of the Dawnward
Mythic Wondrous Item
A radiant covenant standard woven from sanctum-thread and bound to Alastra’s Equinox oath.
When unfurled, it radiates a dawn-bright mantle that rallies allies and purifies wounded lands.
Gold-white standard; faint geometric glyphwork woven through the cloth
✅ Passive Effects (While Worn/Carried)
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Allies within 15 ft gain +1 to saving throws
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The bearer gains advantage on Charisma (Persuasion) checks with faithful / redeemed individuals
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The banner glows faintly in proximity to corruption or planar instability
✅ Active Abilities
1) Dawnward Planting
Action — Plant the banner in ground
Duration: 10 minutes or until removed
While planted:
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Allies within 30 ft gain +1 AC
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Allies within 30 ft gain advantage on saving throws vs. fear & charm
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Allies regain 1d4 + CHA mod HP at the start of their turns (once per creature per combat)
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Terrain in the radius is treated as sanctified
Once per long rest, when planted:
Purity Front:
All enemies of aberrant, fiendish, or corrupted nature must make a Wis Save (DC 17) or be:
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Turned for 1 minute
Turned creatures take 2d6 radiant each turn they remain within the aura.
2) Mass Lay on Hands — Covenant Channel
When planted, Alastra may channel the Lay on Hands pool through the banner.
Effects:
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Healing spreads to all chosen creatures within 30 ft
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Alternatively, may be used for mass purification:
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Remove disease, corruption, poison, domination, curse-like taint
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A creature purified this way:
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Gains 1d6 Temp HP
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Gains advantage vs. the same effect for 24 hr
3) Ritual Amplifier
Maris or Alastra performing a ritual within 30 ft of the planted banner gain:
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+2 to relevant spellcasting skill checks (Arcana, Religion)
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Ritual time reduced by half
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If stabilizing corruption → auto-success on minor nodes, advantage vs major
The banner automatically harmonizes with sanctum fields.
4) Aegis Resonance
If Alastra wields the Aegis of the Equinox within 30 ft of a planted banner:
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Aegis gains +1 AC (if shield) or +1 to attack (if blade)
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Equinox Strike deals +1d6 radiant or force
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Half-Light Ward range increases to 60 ft
✅ Channel Abilities
5) Dawnguard Rally (1/day)
Bonus Action —
All allies within 30 ft:
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Gain Temporary HP = 10 + Alastra’s CHA mod
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May immediately move up to 15 ft (not provoking opportunity attacks)
6) Beacon Flare (1/day)
Action —
Release a pulse of dawn-light
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Enemies within 30 ft make a Con save (DC 17)
Fail → Blinded for 1 minute (repeat save at end of turn)
Success → Blinded until end of next turn -
Deals 2d8 radiant (half on save) to enemies in range
This also dispels magical darkness of 4th level or lower automatically.
✅ Major Power
7) Dawnward Exaltation (1/week)
Action — lasts 1 minute
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Allies in 60 ft have:
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Advantage on ALL saving throws
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+10 ft movement
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Healing they receive is maximized
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Immune to charm, fear, and possession
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Undead/fiends that start turn in aura take 3d6 radiant
At end of effect, bearer gains 1 level of exhaustion
✅ Special Interactions
Redeemed
A corrupted or hostile creature purified under the banner:
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Immediately becomes calm
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Loses hostility for 1 minute
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Has advantage on checks to break enchantments controlling them
Sanctum Nodes
Planted banner within a sanctum extends the sanctum’s effect radius by 50%
Notes: Requires attunement by a Paladin or Divine Spellcaster)
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