Wondrous Item, artifact (requires attunement by a Requires attunement by a Paladin or Divine Spellcaster))

📜 Banner of the Dawnward

Mythic Wondrous Item

A radiant covenant standard woven from sanctum-thread and bound to Alastra’s Equinox oath.
When unfurled, it radiates a dawn-bright mantle that rallies allies and purifies wounded lands.

Gold-white standard; faint geometric glyphwork woven through the cloth

 

✅ Passive Effects (While Worn/Carried)

  • Allies within 15 ft gain +1 to saving throws

  • The bearer gains advantage on Charisma (Persuasion) checks with faithful / redeemed individuals

  • The banner glows faintly in proximity to corruption or planar instability


✅ Active Abilities

1) Dawnward Planting

Action — Plant the banner in ground
Duration: 10 minutes or until removed

While planted:

  • Allies within 30 ft gain +1 AC

  • Allies within 30 ft gain advantage on saving throws vs. fear & charm

  • Allies regain 1d4 + CHA mod HP at the start of their turns (once per creature per combat)

  • Terrain in the radius is treated as sanctified

Once per long rest, when planted:

Purity Front:
All enemies of aberrant, fiendish, or corrupted nature must make a Wis Save (DC 17) or be:

  • Turned for 1 minute
    Turned creatures take 2d6 radiant each turn they remain within the aura.


2) Mass Lay on Hands — Covenant Channel

When planted, Alastra may channel the Lay on Hands pool through the banner.

Effects:

  • Healing spreads to all chosen creatures within 30 ft

  • Alternatively, may be used for mass purification:

    • Remove disease, corruption, poison, domination, curse-like taint

A creature purified this way:

  • Gains 1d6 Temp HP

  • Gains advantage vs. the same effect for 24 hr


3) Ritual Amplifier

Maris or Alastra performing a ritual within 30 ft of the planted banner gain:

  • +2 to relevant spellcasting skill checks (Arcana, Religion)

  • Ritual time reduced by half

  • If stabilizing corruption → auto-success on minor nodes, advantage vs major

The banner automatically harmonizes with sanctum fields.


4) Aegis Resonance

If Alastra wields the Aegis of the Equinox within 30 ft of a planted banner:

  • Aegis gains +1 AC (if shield) or +1 to attack (if blade)

  • Equinox Strike deals +1d6 radiant or force

  • Half-Light Ward range increases to 60 ft


✅ Channel Abilities

5) Dawnguard Rally (1/day)

Bonus Action —
All allies within 30 ft:

  • Gain Temporary HP = 10 + Alastra’s CHA mod

  • May immediately move up to 15 ft (not provoking opportunity attacks)


6) Beacon Flare (1/day)

Action —
Release a pulse of dawn-light

  • Enemies within 30 ft make a Con save (DC 17)
    Fail → Blinded for 1 minute (repeat save at end of turn)
    Success → Blinded until end of next turn

  • Deals 2d8 radiant (half on save) to enemies in range

This also dispels magical darkness of 4th level or lower automatically.


✅ Major Power

7) Dawnward Exaltation (1/week)

Action — lasts 1 minute

  • Allies in 60 ft have:

    • Advantage on ALL saving throws

    • +10 ft movement

    • Healing they receive is maximized

    • Immune to charm, fear, and possession

  • Undead/fiends that start turn in aura take 3d6 radiant

At end of effect, bearer gains 1 level of exhaustion


✅ Special Interactions

Redeemed

A corrupted or hostile creature purified under the banner:

  • Immediately becomes calm

  • Loses hostility for 1 minute

  • Has advantage on checks to break enchantments controlling them


Sanctum Nodes

Planted banner within a sanctum extends the sanctum’s effect radius by 50%

Notes: Requires attunement by a Paladin or Divine Spellcaster)

liaan

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