Weapon (dagger), uncommon

A dagger forged from the remains of a corrupted cult relic, its veins pulsing with dull green light. Effect: Once per long rest, strike a creature to deal 2d6 poison damage. If that creature serves a divine power, it takes radiant damage instead. Flavor: Reclaimed from a Black Sun altar — the poison seems to choose whom it harms.

Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.

Notes: Damage: Poison, Damage, Finesse, Light, Thrown, Nick

Item Tags: Damage

RogueRonin94

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