Weapon (greatclub), rare (requires attunement by a 1 hour of Holding Weapon out of Combat )

Melee Weapon Attack: , reach 5 ft., one target.
Hit: 2d8 + 5 bludgeoning damage.
If both attacks hit the same target in a round, the target must succeed a DC 14 Strength saving throw or be knocked prone.

Proficiency with a Greatclub allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Push. If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller.

Notes: Damage: Bludgeoning, Prone, 1 hour of Holding Weapon out of Combat , Two-Handed, Push

Hadora

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