Weapon (rapier), rare (requires attunement by a Meditate with kyber crystal for 1 hour)

This item appears to be a sleek, masterfully crafted metal cylinder about a foot long, adorned with subtle etchings and a polished activation stud. The hilt is bladeless.

You gain a +1 bonus to attack and damage rolls made with this magic weapon.

As a bonus action, you can press the activation stud, causing a blade of pure, humming energy to spring forth or retract. The blade's color is a fixed property of the hilt, such as a brilliant blue, vibrant green, or deep crimson.

While the blade is active, the Astral Saber has the following properties:

  • Luminous Blade. The weapon deals 2d8 force damage instead of its normal piercing damage. The damage is magical.

  • Illumination. The blade sheds bright light in a 15-foot radius and dim light for an additional 15 feet.

  • Searing Cuts. The energy blade cuts through objects with ease. The weapon deals double damage to objects and structures.

  • Energy Deflection. While holding the ignited saber, you can use your reaction to deflect an incoming threat. When you are targeted by a ranged weapon attack or a ranged spell attack, you can add your proficiency bonus to your AC against that single attack, potentially causing it to miss. You must be aware of the attack to use this feature.

Proficiency with a Rapier allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.

Notes: Damage: Force, Bonus: Magic, Meditate with kyber crystal for 1 hour, Finesse, Vex

Previous Versions

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11/7/2025 1:11:13 AM
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