The Six Hero’s Cartridges
1. Deputy’s Badge Round
Defensive shot
On hit, the bullet releases a shimmering ripple of force that bolsters an ally you can see within 15 feet of the target.
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The chosen ally gains +2 AC for 1 minute.
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If the ally is unconscious, they instead stabilize and regain 1 hit point.
Flavor: The impact rings like a sheriff’s badge being struck by a hammer—solid, unyielding.
2. Dust-Devil Disappearin’ Round
Stealth & escape
After firing this shot, you may immediately attempt to Hide as a bonus action—even without cover.
You have advantage on your next Stealth check this round, and kicking dust or mirage heat shimmer makes you briefly vanish from sight.
If you were already Hidden, your next attack against a creature this turn has advantage instead.
Flavor: The air bends like heat over desert stone, leaving only silence.
3. Doc Holler Round
Healing support
This bullet doesn’t deal damage—when fired into the air, dirt, or an object, it bursts into a faint white vapor that drifts to a creature within 60 feet you choose.
That creature regains 2d6 + your Dex modifier hit points.
Flavor: Smells like whiskey, leather, and fresh bandages—like someone saying “I got you” across the battlefield.
4. Wanted Poster Round
Target marking
This round leaves no visible wound—just a burning phantom brand that only allies can see.
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The target is Marked for 1 minute.
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Allies gain +1d4 to hit it.
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The first ally to successfully damage the Marked creature gains temporary hit points equal to your proficiency bonus.
Flavor: Looks like the target just got their face printed on a spectral “WANTED” poster drifting above their head.
5. Campfire Smoke Round
Cover & battlefield control
When this bullet strikes any surface, it unleashes a 20-foot-radius cloud of warm, campfire-scented smoke.
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The smoke heavily obscures the area.
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For you and creatures you choose, the smoke is transparent—you see normally inside it.
Lasts 1 minute or until dispersed by wind.
Flavor: Smells like mesquite smoke and starry nights by the fire.
6. Legend’s Last Stand Round
Protective reaction shot — once per long rest
Trigger: When an ally within 30 feet takes damage.
Reaction: You fire instantly, the bullet shattering mid-air into golden sparks.
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Reduce that damage by 2d10 + your proficiency bonus.
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The ally may move up to half their speed without provoking opportunity attacks.
Flavor: The sound rings out like a church bell in a ghost town—just once, when it mattered.
Notes: Wondrous item (requires attunement by a character proficient with firearms)
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