Weapon (crossbow, hand), uncommon

Wondrous Item, very rare 

These alchemical-mechanical bracers are a masterpiece of craftsmanship — twin forearm-mounted weapon systems forged of black leather, steel, and adamantine. The right bracer conceals a spring-loaded dagger and dart launcher, while the left carries a micro-winch grappling spear and identical launcher array. When paired, they allow their wearer to act as both precision striker and mobile tactician — “a symphony of steel and science.”


Stats and Function

  • Base Weapon Type: Hand Crossbow

  • Damage: 1d6 piercing (superior mechanism)

  • Range: 30/120 ft.

  • Properties: Martial, Ammunition, Light, Loading, Vex

  • Ammunition: 4 alchemical darts per bracer (8 total capacity)

  • Rate of Fire: You can fire one dart as an Action and one additional dart as a Bonus Action, as long as a chamber is loaded.

Reload: Reloading a full 4-dart cylinder requires one action and Tinker’s Tools.
Weight: 4 lb. per bracer


Integrated Systems

Right Bracer — The Wrist Dagger:
A hidden, spring-loaded adamantine dagger folds from beneath the wrist.

  • Damage: 1d6 piercing

  • Properties: Finesse, Light, Thrown (20/60)

  • Bonus Action: You can extend or retract the dagger instantly.

Left Bracer — The Grappling Spear:
A reinforced micro-winch spear launcher fires a 50-foot tethered spear.

  • Attack: Ranged or melee weapon attack, 1d8 thrown / 1d10 melee piercing damage.

  • Grapple Effect: On a hit, the target is grappled (Escape DC = 8 + your proficiency bonus + your Strength modifier).

  • As a bonus action, you can reel the spear, either pulling yourself to a fixed object or pulling a grappled creature toward you.


Alchemical Darts

Each dart is an alchemical cartridge with a unique effect. Crafting or replenishing them requires Tinker’s Tools and Alchemist’s Supplies. You can carry up to 20 prepared darts at once.

Dart Type Effect Save DC
Choke Dart Creates a 5-ft. cloud of noxious vapor. Creatures entering or starting their turn there make a CON save (DC 12) or are poisoned until the end of their next turn. 12
Net Dart Explodes into a silk net. Target makes a DEX save (DC 13) or becomes restrained (escape STR 16). 13
Sleep Dart On hit, roll 5d8. If target HP ≤ total, it falls unconscious for 1 hour. —
Smoke Dart Creates a 10-foot-radius smoke cloud for 1 minute that heavily obscures the area. —
Toxin Dart Injects a paralytic alchemical agent. Target makes a CON save (DC 14) or is paralyzed until the end of its next turn (save repeats each turn). 14

Crafting Information (for DM use)

Component DC Cost Time
Wrist Launcher (per bracer) 18 120 gp 32 hours
Retractable Dagger 14 120 gp 64 hours
Grappling Spear 17 200 gp 96 hours
Each Dart Type (4–6 made per batch) 10–17 60–200 gp 32–96 hours
Total Bracer Assembly 19 910 gp 576 hours (36 working days)

Tools Required: Tinker’s Tools, Alchemist’s Supplies, Smith’s Tools
Maintenance: Must be oiled and tensioned daily to prevent spring degradation.


Using the Bracers

While wearing and attuned to both bracers:

  • You can use either hand to fire a dart or deploy an integrated weapon.

  • You can reload or retract both systems as part of a single action.

  • You count as wielding a hand crossbow for the purposes of feats such as Crossbow Expert or Sharpshooter.

Proficiency with a Hand Crossbow allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.

Notes: Ammunition, Light, Loading, Range, Vex

AegoXIII

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