Weapon (rapier), artifact (requires attunement)

 

  • Pact Weapon Manifestation.
    You can summon your pact weapon as a bonus action. It manifests as a mirror-black blade that hums faintly in the air. This weapon counts as magical and functions as your Hexblade pact weapon.
    When you hit a creature with it, you momentarily see their reflection as though they were already dead.

  • Eyes of the Deep Shadow.
    You can see normally in darkness, both magical and nonmagical, to a range of 120 feet.
    Shadows appear silver, and reflections shimmer faintly even in total darkness.

  • Mirror Veil.
    When you take damage, roll a d6. On a 6, a ghostly reflection interposes itself, halving the damage.
    This feature can activate once per short or long rest.

  • Shadow Echo.
    When you cast Shadow Blade, the weapon takes on a twin reflection bound to the first.
    While concentrating on Shadow Blade, you can make one bonus-action attack each turn with the mirror echo, dealing psychic damage equal to your Charisma modifier.

  • Whisper of the Shard.
    The shard is faintly sentient. Once per long rest, it whispers a warning of danger, granting advantage on one Perception or Insight check.
    Afterward, roll a d10. On a 1, you glimpse the Mirror Realm beyond the Weave; make a DC 13 Wisdom saving throw or see delayed reflections following you for 1d4 hours.

 

 

Proficiency with a Rapier allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.

Notes: Damage: Psychic, Damage: Thunder, Damage: Piercing, Damage: Piercing, Bonus: Ability Checks, Finesse, Vex

dstidolph

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