Baerick’s Chardalyn Maul
Weapon (Maul), rare
You gain a +1 bonus to attack and damage rolls made with this magic weapon.
Additionally, while holding the maul, you can use an action to release a wave of terror from the weapon. Each creature of your choice in a 30-foot radius extending from you must succeed on a DC 15 Wisdom saving throw or become frightened of you for 1 minute. While it is frightened in this way, a creature must spend its turns trying to move as far away from you as it can, and it can't willingly move to a space within 30 feet of you. It also can't take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If it has nowhere it can move, the creature can use the Dodge action. At the end of each of its turns, a creature can repeat the saving throw, ending the effect on itself on a success.
Once this feature of the maul has been used, it cannot be used again until the next dawn.
Proficiency with a Maul allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.
Notes: Bonus: Melee Attacks, Damage: Bludgeoning, Frightened, Damage, Control, Debuff, Combat, Heavy, Two-Handed, Topple
Comments