While attuned to this staff, you gain the following benefits:
A clutch of up to 10 grapes hangs from the tip of the staff. A creature within five feet of you can use an action to eat one of the grapes, which duplicates the effect of eating a berry from the goodberry spell. 1d10 eaten grapes regrow daily at dawn.
While holding the staff, you can use an action to cast the entangle spell from it (save DC 13). If a creature restrained by these vines makes a Strength check to free itself and fails, that creature becomes magically drunk until the end of its next turn. A drunk creature is poisoned for the duration. Once this property of the staff has been used, it can't be used again until the next dawn.
Proficiency with a Quarterstaff allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.
Notes: Versatile, Topple
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