Weapon (dagger), uncommon (requires attunement)

Forged by the master weapon-smiths of the Ashen Veil, this kunai embodies precision and purpose. Its double-edged, tapered blade is forged for both combat and utility, capable of piercing armor or serving as a tool in skilled hands.

You have a +1 bonus to attack and damage rolls made with this magic weapon.

Thrown attacks made with this weapon deals 2d4 damage instead of 1d4. The weapon otherwise functions as a normal dagger.

You can choose to attune to this weapon. While attuned, you gain the following benefit:
The dagger deals an additional 1d4 damage of a type of your choice: acid, cold, fire, force, lightning, necrotic, poison, psychic, radiant, or thunder. You choose the damage type when you finish a long rest, and you can change it whenever you finish another long rest.

Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.

Notes: Bonus: Magic, Damage: Acid, Damage: Thrown Weapon Attacks, Damage, Combat, Finesse, Light, Thrown, Nick

Item Tags: Damage Combat

VinValentina

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