Armor (plate), artifact (requires attunement by a Requires attunement by a chaotic good ranger)

This armor grants you an additional +3 armor, or you add your Dexterity modifier to your armor class, or you can use your Dexterity score as your base armor class. In addition, you gain advantage on saving throws and Dexterity checks. A permanently floating animated +3 shield orbits the armor along with a dancing defenders blade, activating at your initiative, following your instructions. When you make a saving throw to avoid a magical effect, you suffer the success effect if you would fail and if you would succeed, you suffer no effect, and a critical hit counts as a normal hit. In addition, you are permanently under the effect of the foresight spell.

Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

Notes: Bonus: Armor Class, Bonus: Armor Class, Advantage: Saving Throws, Advantage: Dexterity Ability Checks, Requires attunement by a chaotic good ranger, Buff, Utility, Outerwear, Str. 15 Required, Stealth Disadvantage

Item Tags: Buff Utility Outerwear

dextrousfighter2

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