Weapon (scimitar), uncommon
- You have a +1 bonus to attack and damage rolls made with this magic weapon.
- They count as magical for the purpose of overcoming resistance and immunity to nonmagical damage.
- They score a critical hit on a 19 or 20 on the d20.
Proficiency with a Scimitar allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.
Notes: Bonus: Magic, Replace Damage Type: Bludgeoning, Damage, Combat, Finesse, Light, Nick