Originally named Four Cold Winds by the Giant smith who forged this indestructible weapon, this hammer played a key part in a terrible, legendary massacre. The stories of its creation and appearances, though buried deep in the annals of history, are so barbaric they send chills down the spine of even the most hardened veteran, causing its wielder great discomfort and fear of stumbling across a giant that may wish to reclaim its hereditary property.
Four Cold Cold Winds was found in the tombed vaults of the great hero Ashnerbanipal by the wandering knight named Sergius ben Nazir. Sergius, being a pious man who despised violence was shocked to find the weapon, and upon taking it in hand swore an Oath to the Creator that this weapon would no longer be a tool of needless bloodshed and destruction, but one that would secure peace for those who stood behind it's wielder - Thereafter the weapon was renamed Aman Alsalam.
On a hit this weapon deals an additional 1d4 cold, 1d4 lightning, 1d4 thunder, and 1d4 force damage.
Proficiency with a Warhammer allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Push. If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller.
Notes: Damage: Lightning, Damage: Cold, Damage: Force, Damage: Thunder, Bonus: Magic, exposing yourself to the desert at sundown with the weapon across your lap and maintaining a fire until sunrise. , Versatile, Push
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