Weapon (battleaxe), legendary (requires attunement by a Must be attuned by a Ranger)

Once owned by a legendary BeastMaster, this axe was carried for as many leagues by his faithful mastiff hound, Dar. While blade shines like polished obsidian and is well cared for, the handle of the axe, now as solid as petrified wood, was once the dog's chew toy and still bares the tooth marks of the canine from pup to full grown battle hound. As the bond between ranger and beast deepened, that bond found its way into the weapon. Even though the beast finally gave its life defending his master from death by dragon, as the blood of the wyrm and the hound mingled together in death, somehow the hound found a path to remain with his master beyond the gates of death. The BeastMaster felt the presence of his hound as long as he carried this axe all the days of his life until he passed the weapon to another who could feel the pulse of the lands and the magic of the primal world.

The axe must be attuned to by a Ranger.

The axe holds 8 charges and regains 1d4 + 1 charges at dawn.

Who's a good boy?: As an action the wielder can expend one charge and cast Animal Friendship.

Did you feel that, boy?: As an action the wielder can expend one charge and cast Beast Bond.

Sniff it out, boy!: As an action the wielder can expend two charges and cast Locate Animals or Plants.

Heel!: As an action the wielder can expend four charges and cast Dominate Beast.

At Them Hound of the Wild!: As an action the wielder can expend four charges (or conversely as a bonus action the wielder can expend six charges) and cast Faithful Hound.

I Know These Lands: Once a day the wielder can cast Commune with Nature per the spell without consuming any charges.

You have a +2 bonus to attack and damage rolls made with this magic weapon.

Proficiency with a Battleaxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.

Notes: Bonus: Magic, Must be attuned by a Ranger, Damage, Combat, Versatile, Topple

Item Tags: Damage Combat

LordMajestros

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