Forged by the master weapon-smiths of the Ashen Veil, this kusarigama balances reach and precision. Its curved blade cuts swift and clean, while the weighted chain moves with deadly grace, an elegant dance of control and lethality.
You have a +3 bonus to attack and damage rolls made with this magic weapon.
This weapon has the two-handed property.
Weighted Chain.
When you take the Attack action with this weapon (using the bladed whip end), you can use a bonus action to lash out with the weighted chain on the opposite end. This bonus action attack is a melee weapon attack that deals bludgeoning damage and uses a d4 for its damage die.
If you hit the same creature with both the whip and the weighted chain on the same turn, you can attempt to entangle the target in the chain. The target must succeed on a Strength saving throw (DC = 8 + your attack modifier with this weapon) or become restrained until the start of your next turn. You can have only one creature restrained in this way at a time, and the effect ends if you move farther than the weapon’s reach from the target.
You can choose to attune to this weapon. While attuned, you gain the following benefit:
The sickle and weight deal an additional 2d6 damage of a type of your choice: acid, cold, fire, force, lightning, necrotic, poison, psychic, radiant, or thunder. You choose the damage type when you finish a long rest, and you can change it whenever you finish another long rest.
When you take the Attack action, you can forgo your other attacks to unleash the kusarigama’s full reach. The chain extends unnaturally, sweeping through the air in a deadly arc. Choose up to three creatures of your choice within your reach that you can see. Each target must make a Dexterity saving throw (DC = 8 + your attack modifier with this weapon). On a failed save, a creature takes 5d8 damage of the kusarigama's current elemental type and is pulled up to 10 feet closer to you. On a successful save, it takes half as much damage and isn’t pulled.
Once you use this feature, you can’t use it again until you finish a long rest.
Proficiency with a Whip allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.
Notes: Bonus: Magic, Damage: Acid, Weapon Property: Two-Handed, Damage, Combat, Finesse, Reach, Slow
Previous Versions
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11/12/2025 2:01:09 AM
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7
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Ankylosaurus
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11/13/2025 10:07:53 AM
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6
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Baryonyx
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11/13/2025 2:48:14 PM
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13
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1
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Baryonyx
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Coming Soon
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11/14/2025 8:47:43 AM
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8
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0
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Ankylosaurus
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Coming Soon
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