You have a +1 bonus to attack and damage rolls made with this magic weapon.
Radiant Storage: When you hit a creature with this warhammer, you can choose to store fire energy in its head(max 3 charges). Each charge holds 2d6 fire damage.
Release Energy: As an action, you can release stored energy from the hammer's head. Chose a point you can see within 60ft. Each creature in a 15ft radius of the point must make a DEX save or take 2d6 damage per charge stored, taking half on a success. When used, you expend all charges.
Recharge: The hammer gains charges when you crit or nat crit on an enemy. All charges are lost when you lose attunement.
Proficiency with a Warhammer allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Push. If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller.
Notes: Bonus: Magic, Damage, Combat, Versatile, Push
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