Wondrous Item, artifact (requires attunement by a Can be attuned by a Druid, Sorcerer, Warlock, or Wizard)

While wearing this amulet, you can take a Bonus action to activate the Amulet. It refreshes every long rest. Then make a d100 dice roll. The activated dice roll will activate an effect! All effects applied wear off after every long rest.

Roll

Effect

1–10 (Curse of Weakness)

Your Strength score is reduced by 2 (to a minimum of 3).

11–20 (Clouded Mind)

You roll with disadvantage on Wisdom and Intelligence saving throws.

21–30 (Withering Aura)

Plants within 30 ft. of you wither. Creatures in range of these plants have disadvantage on Nature and Animal Handling checks.

31–40 (Shackled Spirit)

You cannot regain hit points from other players.

41–50 (Attract Misfortune)

The DM may impose disadvantage on one attack roll, save, or ability check of your choice during the effect.

51–60 (Blessed Resistance)

Creatures of your choice within 40 ft. gain 5 to their AC.

61–70 (Clarity of Mind)

Creatures of your choice within 20 ft. of you gain advantage on Wisdom and Intelligence saving throws.

71–80 (Vital Aura)

Creatures of your choice within 60 ft. of you regain 1d10 hit points at the start of each of their turns for 1 minute.

81–90 (Radiant Fortune)

Creatures of your choice within 50 ft. of you gain resistance to radiant and necrotic damage.

91–100 (Heroic Surge)

Once during the effect’s duration, any creature of your choice within 60 ft. of you may choose to reroll one attack roll, saving throw, or ability check. The new result must be kept.

Notes: Can be attuned by a Druid, Sorcerer, Warlock, or Wizard, Damage, Control, Buff, Debuff, Combat, enchantment

Previous Versions

Name Date Modified Views Adds Version Actions
11/16/2025 12:25:17 AM
2
1
--
Coming Soon

Item Tags: Damage Control Buff Debuff Combat enchantment

faqubit