A perfect Platinum blade forged by Bahamut himself.
Anyone is able to use this sword, even if they are not proficient with Shortswords
You have a +3 bonus to attack and damage rolls made with this magic weapon.
This Sword has 10 charges which can be used to make spells from the list below. 1D6+2 Charges reset at Dawn;
1 Charge - Smite of Bahamut - Adds 3D8 cold damage
2 Charges - Cone of cold - A 20ft cone of cold explodes from the sword casuing 5D8 cold damge to creatures inside the cone who fail a DC17 Dexterity saving throw.
4 Charges - Fear - The sword projects a terrorfying image of Bahamut causing all who have failed a DC17 Wisdom save within a 30ft cone centered from the sword to become frightened. Any creature frightened by this will have to take disadvantage on all checks and attack rolls for 1 minute.
4 Charges - Punish - Bahamut targets one frightened creature and punishes them. That creature is no longer frightened although that creature takes 4d10 psycic damage and is stunned for 3 turns.
8 Charges - Healing Light - Bahamut shines light filled with radiant energy in a 10ft radius around the blade giving 20D4+30 healing to all creatures within range
This Sword grants the wielder the following abilities;
Spreading Shadows: As a bonus action, choose a point you can see within 60ft. From that point shadows spread in a 10ft radius across the ground blocking out light.
Shadow Step: Use Shadows to teleport as a Bonus Action, up to a maximum of 30ft.
Shadow Pulse: As a bonus action make a 15ft cone of dark shadows explode out from it's sword to push creatures back by 20ft if they fail a DEX 16 saving throw. Causing 2D6 force damage.
Proficiency with a Shortsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.
Notes: Bonus: Magic, Attunement by a true follower of Bahamut only, Damage, Combat, Finesse, Light, Vex
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