Weapon (longsword), legendary

A sentient demonic arm containing a thunder spirit. Once the sword picks it's "chosen one"(anyone capable of conquering it)it grants its user a lighting level speed boost.

High Time. As an action or bonus action, you perform an upward slash launching the enemy into the air leaving the enemy prone. This deals 1d6 slashing damage plus your strength modifier. As a reaction you can perform a follow up attack in Helm Breaker. For this move you dash into the air and slash the creature down to the ground. The move also deals 1d6 slashing damage plus your strength modifier and leaves the creature prone.

Stinger. As an action or bonus action, you dash to any creature up to 30ft away dealing a powerful stab dealing 1d8 peircing damage plus your strength modifier.

Round Trip. As an action or bonus action, you throw Alastor like a boomerang at any creature up to 30ft away dealing 2d6 slashing damage plus your strength modifer. After you use Round Trip, as a reaction you can perform several unarmed strikes to any enemy up to 5ft away. This does 3d4 bludgeoning damage plus your strength modifier.

 

Proficiency with a Longsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.

Notes: Damage: Lightning, Advantage: Dexterity Ability Checks, Advantage: Dexterity Saving Throws, Resistance: Lightning, Versatile, Sap

Ravel0rd

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