A pair of rings made from a devil's horns, which can be used to bolster allies and terrify foes. Activated by the wearer pressing their thumb against closed middle and ring fingers, with index and pinkie fingers pointed up as antennae. NOTE: Sticking tongue out is entirely optional.
This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. While wearing the ring, you can use an action to expend 1 of its charges and send a wave of infernal energy out from you in a 30-foot radius sphere. You and all creatures friendly to you within this area immediately gain 2d6 temporary hit points. Each hostile creature within this area must succeed on a DC 15 Wisdom saving throw or become frightened of you until the end of your next turn. While it is frightened in this way, a creature must take the Dash action and spend its turn trying to move as far away from you as it can by the safest available route.
Notes: Bonus: Temporary Hit Points, Frightened, This is the full 2014 rules version of the Devil Horn Rings (one of the winning entries of the What's in the Bag of Holding? Homebrew Item Contest)., BagOfHolding2025
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Posted Nov 20, 20252024 rules version here: https://www.dndbeyond.com/magic-items/10869901-devil-horn-rings
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Posted Nov 21, 2025it i so slay