Weapon (crossbow, hand), very rare (requires attunement by a Requires attunment by a rogue of the assassin subclass. A rogue with the assassin subclass does not need to be attuned to use this weapon.)

You have a +3 bonus to attack and damage rolls made with this magic weapon. If you are proficient with crossbows you can add your proficiency modifier to attack and damage rolls made with this weapon.

If you are an Assassin (Rogue Subclass), you can wield one of these crossbows in each hand.

If used at night, the target must make a perception check to find the wielder. The DC for the perception check is the result of the last stealth check made by the wielder. The victim takes 1d6 poison or acid damage (Wielder decides) as part of the damage this weapon deals.

If used in the daylight the victim takes 1d6 Radiant damage and the victim cannot attack next turn.

While wielding this weapon your AC is reduced by 1d6 and your HP and max HP are reduced by 2d6.

Proficiency with a Hand Crossbow allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.

Notes: Bonus: Magic, Proficiency: Crossbow, Hand, Requires attunment by a rogue of the assassin subclass. A rogue with the assassin subclass does not need to be attuned to use this weapon., Damage, Combat, Ammunition, Light, Loading, Range, Vex

Item Tags: Damage Combat

J_Of_The_Monks

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