Weapon (greatsword), rare (requires attunement by a by a non-good creature.)
You have a +2 bonus to attack and damage rolls made with this magic weapon.
- Dark Aura: Grants the wielder advantage on Charisma (Intimidation)checks when unsheathed.
- Devour the Weak: Whenever Craven Edge damages a living creature, that creature must roll a Constitution saving throw (DC 12). On a failed save, Craven Edge drains one point from the creature's Strength score and transfers it to the wielder (increasing to a maximum of 25 Strength) until the next short rest or long rest. Creatures brought to 0 Strength by this feature are slain.
- Gluttonous Evolution: If Craven Edge devours enough strength from Devour the Weak to bring the wielder to 25 Strength, then the blade shifts form into a larger, jagged blade that seeps shadow. Until the wielder's next short rest or long rest, all attacks with this sword deal an additional 2d6 necrotic damage. After the short rest, the attuned creature must make a Constitution saving throw (DC 16) or have the now-hungry weapon, energy spent, devour the wielder's soul, causing instant death.
Proficiency with a Greatsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Graze. If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier.
Notes: Bonus: Magic, by a non-good creature., Damage, Combat, Heavy, Two-Handed, Graze
Just like Matt made :'( thanks beef