Wondrous Item (tattoo), legendary (requires attunement by a Can only be used by a Artificer )
Attunement. To attune to this item, you carefully apply the dust particles to your existing armor, after armor is dusted you must receive a 1000 Mega Joule shock.
Mechanical Strikes. The Amor has 10 charges, and it regains all expended charges daily at dawn. The Armor gives you the following benefits
- When you hit a creature with your guardian gauntlets, you can expend a charge to deal an extra 4d6 Bludgeoning damage to the target
- When a creature you can see damages you, you can expend a charge and use your reaction to make a melee attack against that creature, with advantage on your attack roll.
- Also as a bonus action you can send parts of the armor to an ally you can see within 30 feet of yourself. You can use 1 charge to send the armor, you decide how much of the armor to send. For every one AC gained by the recipient you lose 2 AC. The armor stays until the beginning of your next turn.
Notes: Damage: Bludgeoning, Can only be used by a Artificer
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