The polished stone head of the arrow is etched with many runes, and the fletching on the opposite end is translucent
These arrows act as normal ammunition for Short/Long Bows but a caster can store a spell of 1st-level or higher that targets a single creature or is an area of effect, inside of an arrow. Once the arrow is fired, upon impact the spell is released. The time it takes to Store a spell depends on the spell's casting time, and those requiring components must be used when storing the spell. If the spell is an area of effect spell then the spell effect is centered on where it lands. All spell saving throws are a DC 13 once stored.
Spell Examples: Fireball, Friends, Barkskin, Cure Wounds, Light, Blade Barrier, etc.
Notes: Damage, Utility, Combat, Consumable
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