You gain a +2 bonus to attack rolls and damage rolls made with this weapon. While you are attuned to this weapon, your Hit Point maximum increases by 1 for each level you have attained.
Curse. Becomming attuned to this weapon cursed you. As long as you remain cursed, you are unwilling to part with the weapon, keeping it within reach at all times. You have Disadvantage on attack rolls with weapons other than this one.
Whenever another creature damages you while the weapon is in your possession, you must succeed on a DC 15 Wisdom saving throw or go berserk. If, at the start of your turn, there is no creature within 60 feet of you, or you have not attacked a creature in in the last two turns, the berserk state ends.
While berserk you add 5 (1d10) Fire damge to damage rolles made with this weapon.
Also, you must use your action on each of your turns to attack the creature closest to you with a meele attack. If there are multiple possible creatures, choose one at random. If there is no creature within range, you can reach with your movement, you use the dash instead of attacking and move as close as possible to the creature istead.
Proficiency with a Greataxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Cleave. If you hit a creature with a melee attack roll using this weapon, you can make a melee attack roll with the weapon against a second creature within 5 feet of the first that is also within your reach. On a hit, the second creature takes the weapon’s damage, but don’t add your ability modifier to that damage unless that modifier is negative. You can make this extra attack only once per turn.
Notes: Bonus: Magic, Bonus: Hit Points per Level, Damage: Fire, someon proficient with greataxes, Heavy, Two-Handed, Cleave
Previous Versions
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11/25/2025 4:45:49 PM
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