The Arcane Hand Crossbow Repeater is a prized piece of salvaged Arcane Technology, highly sought after by factions across the three zones. Its body is constructed from heavy, angular steel, giving it the imposing look of a square-bodied Mauser pistol or an antique blaster.
This weapon functions as a +1 magic weapon and deals specialized damage, with a calculated market value of 3,500 gp.
I. Attunement Description in-depth
Attuning to the Repeater requires the wielder to establish a psychic link with its chaotic Taint energy reservoir. The wielder must spend one full week in focused meditation and practice with the weapon. At the end of the week, the wielder must succeed on a DC 15 Will Save to avoid being overwhelmed by the volatile Arcane surge.
If successful, the wielder's dominant hand pulses with a soft, momentary Neon Pink glow, signaling the successful psychic integration. A creature that is attuned to the Repeater gains the following benefits:
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Proficiency: The wielder gains proficiency with the weapon (if not already proficient).
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Taint Resistance: The Attuned wielder's Fortitude Save DC against the weapon's Taint Flicker Volatility is reduced from 12 to 10.
II. Core Mechanics (D&D 3.5)
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Damage: 1d4 Piercing + 1d6 Taint Energy Damage.
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Critical: x2
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Range Increment: 30 ft.
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Type: Piercing/Energy (Taint)
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Weight: 3 lbs.
III. Cartridge System and Repeater Action
The Repeater uses a specialized internal mechanism that holds a 6-bolt removable cartridge.
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Ammunition: Fires standard Light Crossbow Bolts, which the mechanism automatically charges with Taint energy.
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Reloading: Swapping a spent cartridge for a full, loaded cartridge requires a Move Action. Manually loading bolts into a cartridge is a Full-Round Action outside of combat.
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Rapid Fire: The wielder can spend a Standard Action to fire all remaining bolts in the magazine, requiring a separate attack roll for each (applying standard penalties for repeating weapons).
IV. Taint Imbuement (Neon Pink Aesthetic)
As a cartridge is chambered, the bolts within begin to glow with highly visible, volatile Neon Pink energy. This Taint energy is responsible for the extra 1d6 Taint Energy Damage on a successful hit.
V. Taint Flicker Volatility (Risk)
The raw Taint energy channeled by the Repeater carries a personal risk to the wielder:
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Roll Check: After firing the third consecutive bolt in a single round (e.g., using Rapid Fire), the wielder must immediately make a DC 12 Fortitude Save (DC 10 if Attuned).
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Failure Effect: If the save fails, the user suffers one of the following minor, non-permanent Taint effects for 1d4 rounds (randomly determined): Aura Flicker, Motor Twitch, or Aural Cacophony.
VI. Starting Loadout and Resource Cost
The item is sold with a specialized Cartridge Quiver.
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Initial Loadout: 6 Cartridges total (1 loaded, 5 in the Quiver), containing 36 Bolts.
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Replacement Cartridges: Blank (un-imbued) replacement cartridges cost 25 gp each.
Proficiency with a Hand Crossbow allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.
Notes: Attuning to the Repeater requires the wielder to establish a psychic link with its chaotic Taint energy reservoir. , Ammunition, Light, Loading, Range, Vex
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