Wondrous Item, uncommon
Leather gloves infused with bone fragments from a descendent of YHWH and Karolun, a rare metal from the finger of giant. The gloves are designed to project the essence of a celestial or fiendish being, tricking any magic items that are attuned to only celestials or only to fiends to be used by the wearer. When the pair of gloves are worn the wearer can channel them to project either celestial or fiend, granting the following properties:
- +1 Armor Class
- Celestial: Cast Invisibility as a Bonus Action once per Long Rest. This invisibility lasts until the end of the wearer's next turn.
- Fiend: Cast Hellish Rebuke as a level 2 spell once per Long Rest.
- Divine Disguise: When holding or touching any object which is attuned to only celestial or fiend beings, the wearer is considered to be a celestial/fiend for up to 10 minutes per long rest. In addition, whenever any spell or ability (such as Divine Sense or Detect Good & Evil) that is designed to sense different types of beings, the caster must pass a Wisdom save against the wearer's spellcaster DC. On a success they correctly identify the wearer of the gloves. On a fail the wearer is identified as a celestial or fiend based on what the gloves are channeling.
- Divine Influence: When interacting with creatures that match the type the gloves are channeling (celestials or fiends) the wearer has advantage on ability checks to influence them (Persuasion, Intimidation, Deception, etc.)
Notes: Bonus: Armor Class
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