Wondrous Item, legendary (requires attunement by a After the vision with Millikie)

TIER 1 (level 6) Awakened Astrolabe of Fate RARE

The wooden frame shifts into etched silver, the rings drifting with faint starlight.

FEAT: Flip the Stars (3/day)

When you roll a d20, you may deside before you roll to flip the result:

1→20, 2→19, 3→18, etc

Low rolls become high rolls.
Misfortune becomes prophecy.

FEAT: Shooting Constellation (1/day)

As an action you summons 3 star motes orbiting you for 1 minute.

Each mote can be used in one of two ways:

  • Shooting Star — Bonus Action

Spell attack 60 ft target

Hit: 4d10 radiant + 3d6 force + WIS mod

  • Star Mote Deflection — Reaction

Expend 1 mote to reduce damage from an incoming attack by:
2d12 + WIS modifier. If you reduce damage this way you get +2 AC for 2 rounds 

Once expended, the mote dissolves.

FEAT: Star Chart Reading (1/day)

Spend 1 minute gazing into the astrolabe.
You receive a cryptic omen about a chosen path, question, or destination.

 FEAT: Fates of Fortune

When you roll a Nat 20 you mark a star. The next time you summon your Shooting Constellations your get a + star marks to your motes.

TIER 2 (level 9) Astrolabe Of Fateweaver VERY RARE

FEAT: Fate Rewritten (1/day)

When Ailindor or an ally within 30 ft:

  • misses an attack, or

  • fails a saving throw

Ailindor may declare: "THE FATES DECLARE DIFFERENT" 

The roll becomes a success. No reroll.
The stars simply change the outcome, it is never CRIT

FEAT: Doom Into Power (Passive)

Whenever Ailindor rolls a natural 1, instead of despair:

Choose one benefit:

  • Advantage on next spell attack

  • +8d8 radiant on next spell that deals damage

  • +4d4 AC until next turn

  • +10 ft movement for 1 minute

  • Next ability check automatically succeeds (non-combat)

FEAT: Shooting Constellation Weaver(2/day)

As an action you summons 5 star motes orbiting you for 1 minute.

Each mote can be used in one of two ways:

  • Shooting Star — Bonus Action

Spell attack 60 ft target

Hit: 4d10 radiant + 5d6 force + WIS

  • Star Mote Deflection — Reaction

Expend 1 mote to reduce damage from an incoming attack by:
3d12 + WIS modifier. If you reduce damage this way you get +2 AC for 2 rounds. 

Once expended, the mote dissolves.

Fateweaver Restoration
You may expend Star Motes to restore or protect allies:

Healing Light: Restore 8d8 + WIS HP
Stellar Fortitude: Grant 8d6 + WIS temp HP (1 hour)

FEAT: Starburst Nova (1/day)

Choose a point within 90 ft. A radiant star detonates:

  • 15 ft radius

  • Dex save

  • Target takes 4d10 radiant + 10d8 fire

  • The blast leaves behind 2 new star motes orbiting you
    (usable for Shooting Star or Deflection)

TIER 3 (level 12) Astrolabe Of True Oracle LEGENDARY

FEAT: Fate Fortune Rewritten (2/day)

When Ailindor or an ally within 60 ft:

  • misses an attack, or

  • fails a saving throw

FEAT: Shooting Constellation Master(2/day)

As an action you summons 5 star motes orbiting you for 1 minute. Every round you create a new star

You get an extra attack.

Each mote can be used in one of three ways:

  • Shooting Star — Bonus Action

Spell attack 60 ft target

Hit: 4d10 radiant + 5d8 force + WIS

  • Star Mote Deflection — Reaction

Expend 1 mote to reduce damage from an incoming attack by:
5d12 + WIS modifier. If you reduce damage this way you get +2 AC for 2 rounds. 

  • Fateweaver Restoration
    You may expend Star Motes to restore or protect allies:

    Healing Light: Restore 10d8 + WIS HP
    Cleansing Radiance (2 motes): Cursed all magical effects on target
    Stellar Fortitude: Grant 10d6 + WIS temp HP (1 hour)
    Starfire Chain (3 motes): All allies within 20 ft heal 12d10 + WIS and gain 15 temp HP

Once expended, the mote dissolves.

FEAT: Starburst Nova (1/day)

Choose a point within 90 ft. A radiant star detonates:

  • 30 ft radius

  • Dex save

  • Target takes 6d10 radiant + 15d8 fire

  • The blast leaves behind 3 new star motes orbiting you

Notes: After the vision with Millikie

Sixlashes

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