TIER 1 (level 6) Awakened Astrolabe of Fate RARE
The wooden frame shifts into etched silver, the rings drifting with faint starlight.
FEAT: Flip the Stars (3/day)
When you roll a d20, you may deside before you roll to flip the result:
1→20, 2→19, 3→18, etc
Low rolls become high rolls.
Misfortune becomes prophecy.
FEAT: Shooting Constellation (1/day)
As an action you summons 3 star motes orbiting you for 1 minute.
Each mote can be used in one of two ways:
- Shooting Star — Bonus Action
Spell attack 60 ft target
Hit: 4d10 radiant + 3d6 force + WIS mod
- Star Mote Deflection — Reaction
Expend 1 mote to reduce damage from an incoming attack by:
2d12 + WIS modifier. If you reduce damage this way you get +2 AC for 2 rounds
Once expended, the mote dissolves.
FEAT: Star Chart Reading (1/day)
Spend 1 minute gazing into the astrolabe.
You receive a cryptic omen about a chosen path, question, or destination.
FEAT: Fates of Fortune
When you roll a Nat 20 you mark a star. The next time you summon your Shooting Constellations your get a + star marks to your motes.
TIER 2 (level 9) Astrolabe Of Fateweaver VERY RARE
FEAT: Fate Rewritten (1/day)
When Ailindor or an ally within 30 ft:
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misses an attack, or
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fails a saving throw
Ailindor may declare: "THE FATES DECLARE DIFFERENT"
The roll becomes a success. No reroll.
The stars simply change the outcome, it is never CRIT
FEAT: Doom Into Power (Passive)
Whenever Ailindor rolls a natural 1, instead of despair:
Choose one benefit:
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Advantage on next spell attack
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+8d8 radiant on next spell that deals damage
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+4d4 AC until next turn
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+10 ft movement for 1 minute
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Next ability check automatically succeeds (non-combat)
FEAT: Shooting Constellation Weaver(2/day)
As an action you summons 5 star motes orbiting you for 1 minute.
Each mote can be used in one of two ways:
- Shooting Star — Bonus Action
Spell attack 60 ft target
Hit: 4d10 radiant + 5d6 force + WIS
- Star Mote Deflection — Reaction
Expend 1 mote to reduce damage from an incoming attack by:
3d12 + WIS modifier. If you reduce damage this way you get +2 AC for 2 rounds.
Once expended, the mote dissolves.
Fateweaver Restoration
You may expend Star Motes to restore or protect allies:
Healing Light: Restore 8d8 + WIS HP
Stellar Fortitude: Grant 8d6 + WIS temp HP (1 hour)
FEAT: Starburst Nova (1/day)
Choose a point within 90 ft. A radiant star detonates:
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15 ft radius
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Dex save
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Target takes 4d10 radiant + 10d8 fire
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The blast leaves behind 2 new star motes orbiting you
(usable for Shooting Star or Deflection)
TIER 3 (level 12) Astrolabe Of True Oracle LEGENDARY
FEAT: Fate Fortune Rewritten (2/day)
When Ailindor or an ally within 60 ft:
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misses an attack, or
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fails a saving throw
FEAT: Shooting Constellation Master(2/day)
As an action you summons 5 star motes orbiting you for 1 minute. Every round you create a new star
You get an extra attack.
Each mote can be used in one of three ways:
- Shooting Star — Bonus Action
Spell attack 60 ft target
Hit: 4d10 radiant + 5d8 force + WIS
- Star Mote Deflection — Reaction
Expend 1 mote to reduce damage from an incoming attack by:
5d12 + WIS modifier. If you reduce damage this way you get +2 AC for 2 rounds.
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Fateweaver Restoration
You may expend Star Motes to restore or protect allies:Healing Light: Restore 10d8 + WIS HP
Cleansing Radiance (2 motes): Cursed all magical effects on target
Stellar Fortitude: Grant 10d6 + WIS temp HP (1 hour)
Starfire Chain (3 motes): All allies within 20 ft heal 12d10 + WIS and gain 15 temp HP
Once expended, the mote dissolves.
FEAT: Starburst Nova (1/day)
Choose a point within 90 ft. A radiant star detonates:
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30 ft radius
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Dex save
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Target takes 6d10 radiant + 15d8 fire
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The blast leaves behind 3 new star motes orbiting you
Notes: After the vision with Millikie
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