Forged in the outer forges of the Ashen Veil, these odachi were shaped where drifting ash and dormant elemental heat settle into stillness. The Veil-smiths claim the blade’s length allows it to “cut the air before it cuts the foe,” and many swear its sweeping arcs leave faint scars in the air. Though a simpler make compared to later masterpieces, these odachi are prized for their surprising sharpness and their subtle pressure-wake swings.
You have a +1 bonus to attack and damage rolls made with this magic weapon.
This weapon has the reach property.
You can choose to attune to this weapon. While attuned, you gain the following benefit:
The sword deals an additional 1d4 damage of a type of your choice: acid, cold, fire, force, lightning, necrotic, poison, psychic, radiant, or thunder. You choose the damage type when you finish a long rest, and you can change it whenever you finish another long rest.
Proficiency with a Greatsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Graze. If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier.
Notes: Bonus: Magic, Weapon Property: Reach, Damage: Acid, Damage, Combat, Heavy, Two-Handed, Graze







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