You have a +3 bonus to attack and damage rolls made with this magic weapon.
You can spend a charge to cause a small but shallow earthquake. Everyone must make a DC 10 Dexterity check if they are within a one mile circle of you. If they are within a 100 yard circle of you they must make a DC 15 Dexterity check. If they fail they are knocked prone. This applies to teammates as well as monsters. If a monster or character has burrowed they will immediately be thrown to the suffuse taking 2d6 bludgeoning damage and be knocked prone. All flying character/monsters (they have to be flying when you use this ability) and all buildings will be unharmed. If it is used in the ocean it will cause a large tsunami. All listed affects do not apply to the Earth, Fire, Water, and Air Elementals.
You have a maximum 4 charges and regain 1d4 charges every week.
Proficiency with a Battleaxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.
Notes: Bonus: Magic, Damage, Combat, Versatile, Topple