A flat gauntlet-mounted module that expands into a glowing arcane barrier when activated. Panels shift, energy hardens, and runes flare in concentric rings.
This shield is retractable and can be deployed or dismissed as a bonus action.
When retracted, it takes no hand and does not interfere with wielding two weapons.
When deployed, it counts as a shield, granting the normal +2 AC, plus the bonuses listed below depending on its state.
Dormant State
Additional Bonus: +1 AC while deployed (total bonus = +3 AC)
Features
Energy Shielding.
Once per short rest, when you are hit by an attack, you may activate the shield to reduce the damage by 1d10 + your proficiency bonus.
Deflection Bash.
As a melee attack (your Str or Dex), you can bash a creature within 5 ft:
Hit: 1d6 bludgeoning + 1d6 thunder damage
On a hit, the target must succeed on a Strength save (DC = 8 + PB + Str/Dex mod) or be pushed 10 ft.
Retractable Build.
The shield can be deployed or retracted as a bonus action. Retracted, it does not occupy your hand.
Awakened State
Additional Bonus: +2 AC while deployed (total bonus = +4 AC)
Upgraded Features
Kinetic Redirection.
When an attacker within 5 ft hits you with a melee attack, you may use your reaction to force them to make a Dex save.
Failure: They take 2d8 force damage and the attack's damage is reduced by half.
Energy Shielding (Improved).
You may now use Energy Shielding twice per short rest, and it reduces damage by 2d10 + PB.
Pulse Wall (1/day).
As an action, the shield expands into a 10-ft wide curved barrier.
Creatures behind you gain half cover for 1 minute.
You can move, and the barrier moves with you.
Deflection Bash Upgrade.
Damage becomes 1d6 bludgeoning + 2d6 thunder.
The push increases to 15 ft on a failed save.
Exalted State
Additional Bonus: +3 AC while deployed (total bonus = +5 AC)
Masterwork Features
Arcane Bulwark.
You gain resistance to all damage from one attack per round.
(You choose after being hit, once per turn.)
Energy Shielding (Exalted).
You may use Energy Shielding three times per short rest, reducing damage by
3d10 + PB, and a creature within 30 ft of your choice gains temporary HP equal to PB.
Nova Barrier (Recharge 5–6).
As an action, the shield blossoms into a dome of hardened energy.
You become surrounded by a 15-ft radius sphere of force that lasts 1 round.
You and allies inside gain three-quarters cover.
Any enemy entering or starting its turn inside takes 4d8 radiant or force damage (your choice).
Ranged weapon attacks targeting creatures inside automatically miss.
Photon Ram (1/day).
The shield converts into a razor-edged energy plate.
You fly up to your speed, and creatures in a 10-ft wide line must make a Dex save.
Failed Save: 6d10 force damage and knocked prone
Success: Half damage
Creatures reduced to 0 HP by this strike are vaporized into light.
Shields require the Utilize action to Don or Doff. You gain the Armor Class benefit of a Shield only if you have training with it.
Notes: Legendary Item (Shield), Legendary, requires attunement to the same creature attuned to the Armorer’s Aegis
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