Weapon (rapier), rare (requires attunement)

You have a +1 bonus to attack and damage rolls made with this magic weapon.

Soul Absorption:
When you reduce a creature to 0 HP with this weapon, the rapier absorbs the creature’s dying soul.
You gain 1 Soul Charge

π–€§π–€ π–€₯π–€–π–€¦π–€¦π–€π–€šπ–€ π–€˜ π–€™π–€§π–€ π–€˜π–€–π–€€:
π–€©π–€™π–€šπ–€π–€– 𖀫𖀑𖀧 𖀙𖀐𖀨𖀖 𖀐𖀦 𖀝𖀖𖀐π–€₯𖀦 𖀑𖀠𖀖 π–€₯𖀑𖀧𖀝 π–€”π–€™π–€π–€€π–€˜π–€–, 𖀦𖀙𖀖 𖀓𖀝𖀐𖀕𖀖 π–€˜π–€π–€‘π–€©π–€₯ π–€—π–€π–€šπ–€ π–€¦π–€π–€« 𖀐𖀠𖀕 π–€©π–€™π–€šπ–€₯π–€’π–€–π–€€π–€₯ π–€šπ–€  𖀐𖀠 π–€§π–€ π–€œπ–€ π–€‘π–€©π–€  π–€¦π–€‘π–€ π–€˜π–€§π–€–. 𖀫𖀑𖀧 𖀗𖀖𖀖𖀝 𖀐 π–€₯𖀧𖀓𖀦𖀝𖀖 π–€§π–€€π–€˜π–€– 𖀦𖀑 π–€œπ–€šπ–€π–€ π–€π–€˜π–€π–€šπ–€ .

Upgrade: whit 500 soul charges you can upgrade this weapon whit a ritual.

you can use 50 charges for one of the flowing actions:

Soul Lash

Your attack this turn deals +5d8 necrotic damage.

Vital Drain

As a bonus action You regain 5d6 HP.



 

Proficiency with a Rapier allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.

Notes: Bonus: Magic, Damage, Combat, Finesse, Vex

Item Tags: Damage Combat

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