A pulsating mass incoherently morphing in different textures, weights, and states of matter. Attunement to this Aspect by the ordinary often results in painful flesh morphing resulting in permanent disfigurement or transformation into abominable forms. Attuning causes the creature to reduce into a puddle of their own flesh, changing shape and color as if trying to form an impossible being for the hour duration until the successful creature wins over forming back into their original form.
The Aspect gains charges equal to your character level. At any point you can regain charges by expending hit die, regaining charges equal to the hit die spent. However, you must roll the spent hit die and reduce your maximum HP by an equal amount until the end of your next long rest as you push your body beyond its mortal limits.
You can use these charges to activate the following abilities:
Superior Flexibility- One Charge: When making a Strength or Dexterity check/saving throw you can gain a bonus to the roll equal to your Constitution modifier.
Momentum Rush- Two Charges: On any instance you make a weapon attack or unarmed strike you can unleash the energy you've built up from previous strikes as a part of that attack. This attack gains a +x to hit and damage where x is the number of attacks made since the start of your current turn. In addition, you may push the creature targeted by this attack a number of feet equal to your Constitution score (rounded up) directly away from yourself.
Shapechanger- Three Charges: You can cast the spell Alter Self on yourself as an action without concentration or expending a spell slot, while retaining the other features of this Aspect.
Elastic Anatomy- Four Charges: As a bonus action you loosen the rigidity of your solid form for one minute. During this time, you can extend limbs and extremities briefly to any space within your reach which is also increased by 10 feet during your turn. You can cast/center spells as if you were in a space within your reach. Additionally, you can use your Constitution modifier instead of your Strength or Dexterity to make unarmed attacks, improvised weapon attacks, and the modifier to their damage rolls. You can squeeze through spaces as narrow as one inch in diameter during this time.
Additionally, while attuned you have these passive features:
Stretch and Smash: Both long and high jump distances are calculated with your Constitution rather than Strength and then doubled. Additionally, you are immune to fall damage.
However, while attuned you have these passive downsides:
Unstable Form: You have disadvantage on saving throws made to avoid alterations to your form, avoid paralysis, and avoid exhaustion.
Starved Puddle: You require two more hours of sleep for a long rest and twice as much food and water to avoid exhaustion.
Notes: Natural Weapon: Bludgeoning, i can't make it track player level for charges so PLEASE track it yourself, Movement, Combat, Shapechanging
Previous Versions
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8/31/2024 6:44:43 PM
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0.1
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2/21/2025 2:14:33 AM
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0.5
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7/2/2025 11:04:57 PM
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3
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0.7
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10/23/2025 1:44:35 AM
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3
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0.8
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12/5/2025 12:03:14 AM
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7
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Coming Soon
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