An earthen globule damp with blood that reaches out towards any mass near it. Attunement to this Aspect by the ordinary often results in manic happiness for a time, before a great depression from the individual once the attunement fails having gleamed the greatness of creation. Attuning causes the creature to sink into natural terrain, restrained by it for the process with a surge of plant growth enveloping them for an hour until birthing the creature with no wounds, missing limbs, diseases, or conditions.
The Aspect gains charges equal to your character level. At any point you can regain charges by expending hit die, regaining charges equal to the hit die spent. However, you must roll the spent hit die and reduce your maximum HP by an equal amount until the end of your next long rest as you push your body beyond its mortal limits.
You can use these charges to activate the following abilities:
Lifebringer- One Charge You can summon a small Beast as if you had cast the Find Familiar spell without expending a spell slot or requiring material components. The creature's type is Beast and cannot be dismissed magically, though it obeys your command. You can have multiple of these familiars summoned at once, but at the end of a long rest all summoned familiars return to the wilderness.
Tender Touch- Two Charges: As an action you can touch a creature healing it an amount equal to your Constitution score and end any conditions, diseases, and spell effects of your choice on the creature in addition to removing one level of exhaustion. A creature can only be affected by this feature once per day.
Worldshaper- Three Charges: Allows you to cast the Creation or Fabricate spell without expending a spell slot: You are considered proficient in all tools for the purposes of Fabricate and you can make non-consumable common magical items with Fabricate. Materials from Creation, and items and magical items made from fabricate are expended normally when used but otherwise disappear after a long rest.
Inherent Value- Charges Vary: As an action (or as part of casting a spell that uses them) you can temporarily create material components of your choice with a gold value equal to the number of charges spent x 25. Materials made this way can be used for spellcasting but otherwise disappear after a minute.
Additionally, while attuned you have these passive features:
Intertwined with the Material: You learn and can cast the Druidcraft, Guidance, and Spare the Dying cantrips and can cast them as bonus actions at will.
You are immune the effects of extreme cold and heat.
However, while attuned you have these passive downsides:
Heal not Harm: All instances of damage dealt by you is reduced by one and you cannot deal critical hit damage on attacks you make (though you still automatically hit on crits).
When you deal damage, you gain temporary vulnerability to that damage type you have caused, resetting at the start of your next turn. If you dealt multiple damage types in one instance, you gain vulnerability to whichever damage number is higher.
Notes: i can't make it track player level for charges so PLEASE track yourself, Creation, Summoning, Debuff, Utility
Previous Versions
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