Armor of the Living Metal is a powerful holy armor made for Nidri, Champion of Dragons as his body and weapon. Being a construct of living metal, this armor his his life in every way and all that he can wear, will wear, will use, or anything. This armor can be upgraded to gain more energy from Divine Divinity, and Lightning essence can be used instead of health costs.
While wearing this armor, you gain the following benefits:
- You have a +3 bonus to AC.
- Your Strength score is 20 (this has no effect if your Strength is already 20 or higher).
- You have advantage on death saving throws.
- You have advantage on constitution saving throws.
- You have advantage on strength checks and saving throws.
- You have immunity to poison damage.
- You have resistance to bludgeoning, piercing, and slashing damage from non-magical weapons.
The armor has further capabilities given by the gods and may only be powered through Chanel Divinity of a Lawful Good Paladin:
- Emit a force field to gain 3d8 + 5 temporary hit points (1 charge)
- Activate aquatic mode to gain a swim speed of 60 feet for 1 minute (1 charge or 5 hit points).
- Activate deflector shield to use a reaction to gain a +5 to AC until the end of your next turn (1 charge or 5 hit points).
- Activate energy Gauntlets: Melee Weapon Attack: +12 to hit, range 5 feet, one target. Hit: 2d6 bludgeoning damage plus (1/3rd Paladin level)d8 radiant damage (1 charge or 5 hit points).
- Fire arm-mounted lasers: Ranged Weapon Attack: +8 to hit, range 120 feet, one target. Hit: (Half Paladin level)d8 radiant damage (1 charge or 15 hit points).
- Translate any writing you can see in any nonmagical language, to a total of one thousand words over 1 minute (1 charge).
- Covering Fire: Throw your armor over a willing humanoid within 20 feet. Their's AC will be equivalent to your own, and they will become stable if they were in danger (1 charge or 10 hit points)
- Cone of Fire: Cone Spell Attack: Dex Save 8+proficiency mod+Charisma mod or take (1/3rd Paladin level)d6 fire damage and (1/2 Paladin level)d4 radiant damage in a 30 foot cone. And half on a successful save.(1 charge or 15 hit points)
- Clap of Gods: 30 ft area centered around you. Dex Save 8+proficiency mod+Charisma mod or take (1/2 Paladin level)d6 radiant damage. Half on a seccessful save.(1 charge or 20 hit points)
Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.
Notes: Bonus: Armor Class, Set: Strength Score, Advantage: Constitution Saving Throws, Advantage: Death Saving Throws, Advantage: Strength Saving Throws, Immunity: Poison, Resistance: Bludgeoning, Piercing, and Slashing from Nonmagical Attacks, Attuning to this item takes up all 3 attunement slots., Str. 15 Required, Stealth Disadvantage
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