a heavy single edge weapon, hte blade extends to the handle, along the blut side from the bottom up, there are whires adn mehcanical componens, around half-way, there are three fuel canisters, finally, almost on the tip there is a thruster with tubes connecting to the canisters, the handle has a trigger to activate the mehcanism.
you gain a bonus to hit and damage equal to half your proficiency bonus while wielding this weapon.
cleave: when making an attack using this weapon, you can spend a charge to activate teh thuster and make a whide-arc swing, when you do so you attack any character within reach as part of the attack, dealing an additional 2d6 bludgeoning damage, this damage is increased with critical hits.
fling: when hitting a character with this weapon, you can spend a charge to increase the damage by 1d6 bludgeoning and throw the target 20ft in a direction of your choice
eruption: as an action you can spend two charges to activate the thruster with increased power allowing you to leap and strike enemies from above, when you do so, you jump up to 60ft, any character (exept form you) within 20ft of your landing spot receives 2d6 bludgeoning, additionally, if you land on a character, it must make a DC=12+prof bonus dexterity saving throw, receiving 2d12 bludgeoning damage on a fail, and avoiding the damage on a success.
you can use an action to eject the spent canisters and load new ones, as long as you have them redily available, if unused canisters are ejected, they cannot be used again and count as you spent them (they are not sealed and leak when ejected if you want a in-world explanation).
canisters can be crafted using the same components for a fireball spell or with a 2nd level spellslot during a long rest.
Proficiency with a Greatsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Graze. If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier.
Notes: Heavy, Two-Handed, Graze







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