Weapon (spear), legendary

a short spear, it balances the tip with a muzzle on the opposite side, it si capable of shooting piercing arcane projectiles for devastating damage or discharge i a uncontrolled burst allowing the user to leap great distances.

you gain a bonus to hit and damage equal to hald your proficiency bonus while wielding this weapon.

leap: as an actio you can spend a charge to create a burst of arcane energy form teh muzzle, you then jump up to 90ft, if you land on a character it must make a DC=12+prof.bonus receiving 2d10 piercing damage on a fail or nothing on a success (when landing on a character you choose a place adiecent to them to land on).

burst: when making an attack using this weapon, you can choose to spend a charge and deal 1d10 force damage on a hit istead of the normal weapon damage, this effect is increased with critical hits and similar effects.

piercer:  as an action you can spend any number of charges to shoot a priecing arcane projectile, any character within a line that is increased by 60ft of range for every charge spent must make a DC=10+prof. bonus+ number of charges spent dexterity saving throw, receiving a number of d12 force damage equal to the charges spent or half as much on a success.

 this eapon ahs 3 charges, you can replenish them as an action with a canister that ca be crafted during a logn rest using the components for a sending spell or a 3rd leve spellslot.

Proficiency with a Spear allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.

Notes: Thrown, Versatile, Sap

yeetyiu

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