Allows the wearer to summon 1+1D4 Grey Slime creatures, once per long rest. The lifespan of the slimes is 1 minute, or until their HP drops to 0. The slimes have the following attributes:
12HP; 8 AC
STR+2, DEX+2, CON +0, WIS -3, INT -3, CHA -5
Movement 20 FT; Slimes may pass through semi-solid objects (squeeze through cracks, bricks, windows, anything but solid stone walls).
ATK +2, deals 1D6 acid damage. If enough movement speed is left, the slimes will move into the occupied space of the enemy upon a successful hit. The enemy must complete a DC10 dexterity save. If they succeed, the slime stays in the unoccupied space. If they fail, the slime now jumps on their head. At the start of the enemy's next turn, they may make another DC10 dexterity save. If the slime remains on their head, end of the enemy's next turn, they will take an additional 2D4+2 acid damage.
Notes: 1 hour
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