Weapon (scimitar), artifact

a black scimitar with purplish grey lightning like patterns running down the spine of the blade.it radiates magical energy

This magic item has 4 charges.these charges replenish upon a long rest.

Fortunes favor. Once per turn as an action,expend one charge of this weapon and target one creature you can see within 50 feet around you.that creature has advantage on the first of any d20 rolls made on its turn.

Fortunes Fool. Once per turn as an action,expend one charge of this weapon and target one creature you can see within 50 feet around you.that creature has disadvantage on the first of any d20 rolls made on its turn.

Dooms recall.

Once per turn you can expend two charges of this weapon as a reaction if an ally in battle has failed 3 death saving throws.if you do they succeed the last death save they made.

or you can expend 3 charges to wipe their death saves fail count and bring them back on 1+your charisma modifier.

Destiny reshape.

once per turn as an action you can expend 4 charges of this weapon,a blinding flash of radiant light explodes around you in a 50 foot circle.all allies in that circle regain 1d4+your charisma modifier.and all attack/saving throw rolls are made with advantage for the next 2 turns.and all enemies take 1d4+your charisma modifier worth of radiant damage,and all attack/saving throw rolls they make are imposed with disadvantage for the next 2 turns.but you gain the lethargy status effect for those next 2 turns.

Proficiency with a Scimitar allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.

Notes: Finesse, Light, Nick

Previous Versions

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12/8/2025 3:25:43 PM
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