Armor (plate), legendary (requires attunement by a Requires Attunement)

This suit of masterfully crafted plate gleams with a brilliance that seems almost divine, yet faint veins of darkness pulse beneath its polished surface. Etched into the breastplate are intricate celestial runes intertwined with faint, corrupted glyphs—traces of the Champion’s unyielding service to a twisted cause. When worn, the armor feels impossibly light and perfectly balanced, as if it moves in harmony with its wearer’s intent.

 

Magical Resistance: While wearing this Armor you are immune to spell effects cast at level 3 or lower. 

Telekinetic Harmony: While attuned, you may telekinetically control one weapon you are holding as a bonus action, moving it up to 20 ft., though it does not replicate the full power of the Champion’s templar blades.

Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

Notes: Immunity: Critical Hits, Immunity: Bludgeoning, Piercing, and Slashing from Nonmagical Weapons, Requires Attunement, Combat, Warding, Str. 15 Required, Stealth Disadvantage

Item Tags: Combat Warding

ZacharyFideline

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