this weapon is a key shaped sword that was made by fusing a Longsword of Warning, a Nine Lives Stealer Longsword, a dagger, 5 javelins, a cloak of peanut brittle, and a dancing scimitar, into one weapon. this weapon gives you advantage on dexterity stealth checks. also you gain a +3 bonus to attack and damage rolls made with this magic weapon. Whenever you roll a 20 on your attack roll with this weapon, each creature of your choice within 5 feet of the target you attack, takes 5 radiant damage. this weapon is a weapon you magically conjure when you use it and it ceases to exist when you aren't using it. this weapon counts as a one handed weapon.
your hit roll with this weapon is (1d20 + your proficiency bonus + 3).
at 5 feet of range, this weapon does (1d10 + your strength modifier + 3) slashing damage or (1d10 + your strength modifier + 3) bludgeoning damage or (1d10 + your strength modifier + 3) piercing damage to a creature or object. also as part of that melee damage, this weapon does an extra (1d6) radiant damage to that creature or object. this is even with a sheild equipped.
at a range of 150/600 feet, you throw this weapon like a boomerang and the weapon does (1d8 + your strength modifier + 3) slashing damage to a creature or object. also as part of that ranged damage, this weapon does an extra (1d6) radiant damage to that creature or object.
you and allies within 30 feet of you gain the following benefits while you have the keyblade equipped:
Alarm. The weapon magically awakens each subject who is sleeping naturally when combat begins. This benefit doesn’t wake a subject from magically induced sleep.
Supernatural Readiness. Each subject has Advantage on its Initiative rolls.
The extra abilities the keyblade gives:
Angellic Attack. If you score a critical hit against a creature that has fewer than 100 hit points, it must succeed on a DC 15 Constitution saving throw or be slain instantly with radiant light
Angellic Key. you can unlock any lock that isn't locked by magic without needing to make an ability check.
Tap To Open. you can tap your keyblade on an container three times to open it without having to make an ability check and that container will magically open. this ability only works on unlocked containers not locked containers.
Proficiency with a Longsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.
Notes: Damage: Radiant, Advantage: Stealth, Focus, Versatile, Sap







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